Local by architecture
Audio decoding, sample processing, preview creation, and WAV export happen in your browser. There is no hidden media upload step in the current application.
SoundTools is a focused set of browser audio utilities. The goal is simple: make one real change to a recording, hear the result, and save it without sending the source file to someone else's server.
Audio decoding, sample processing, preview creation, and WAV export happen in your browser. There is no hidden media upload step in the current application.
Every tool page opens on its real input and controls. Heavy model tools state their download and WebGPU requirements before work begins.
Peak-safe gain is not loudness normalization. Variable speed is not pitch-preserving time stretch. Publishing those distinctions helps people choose the right tool.
Raise loudness with peak-safe gain control and hear the result before exporting.
Set precise start and end points on a readable waveform, preview, then export WAV or MP3.
Reverse music, speech, or sound effects locally in one click.
Slow down or accelerate a clip with natural linked pitch movement.
Create sine, square, triangle, or saw tones from 20 Hz to 20 kHz.
Correct a monophonic vocal toward a chromatic, major, or minor scale without uploading it.
Generate an English AI voice in your browser and download the result as MP3 or WAV.
Load, trim, trigger, save, and export a custom soundboard entirely on your device.
Add room, hall, plate, or cathedral reverb with an offline browser render.
Create deep, chipmunk, robot, telephone, monster, or custom pitch voices locally.
Convert common audio formats without sending the source to a server.
Reorder clips, add short crossfades, and export a single clean timeline.
Reduce room noise, hiss, and low-level background texture in recordings.
Create instrumental and vocal stems using an on-device separation model.
Separate vocals, drums, bass, and instruments into individual tracks.
Transcribe interviews, voice notes, and lectures with local-first speech recognition.
Estimate tempo and display a confidence range for music and loops.
Turn frequency and amplitude data into exportable responsive visuals.
Use a 10-band equalizer with practical presets, A/B comparison, and peak-safe local export.
Create a stereo orbit with adjustable cycle, depth, and optional room reverb.
Boost 60–250 Hz with a low-shelf filter and automatic peak protection.
Apply the familiar linked speed-and-pitch effect with a clear 1.05×–1.5× rate control.
Build a linked Nightcore edit and reverse the finished sample timeline locally.
Slow audio with linked lower pitch, then blend an adjustable algorithmic reverb.
Speed up audio from 1.05× to 2× with pitch preservation on by default.
Slow a local file, choose a 15, 30, or 60 second section, and add clean fades.
Combine linked slowdown, low-pass color, reverb, and adjustable wow/flutter.
Generate a short, watermarked speech sample from an authorized reference voice using local WebGPU inference.
Track a monophonic voice, quantize its notes, and render piano, guitar, strings, or synth locally.
Quantize a short spoken phrase into a key and add a simple local accompaniment.
Preview, replace, or remove FLAC cover art while copying the audio stream without re-encoding.
Read and update title, artist, album, date, track, genre, comment, and cover art locally.
Shift audio by semitones while preserving the original duration with a local FFmpeg filter chain.
Slow down or speed up audio from 0.5× to 2× while keeping musical pitch stable.
Convert a local video file into MP3, WAV, FLAC, or M4A without a URL downloader or upload.
Build six-track drum patterns with swing, velocity, mute, solo, and local audio export.
Resynthesize a local sample with grain size, density, position, spray, pitch, reverse, filter, and reverb controls.
Check relative left and right audibility from 250 Hz to 8 kHz with safe calibration and a results chart.
Record a microphone locally with a live level meter, pause and resume, private preview, and WAV or MP3 download.
Check a microphone with live dBFS level, peak headroom, waveform, device diagnostics, room-noise measurement, and a local playback sample.
Measure Integrated LUFS, RMS, and sample peak, then normalize locally with an adjustable peak ceiling.
Shape dynamic range with threshold, ratio, attack, release, soft knee, and makeup gain, then export WAV or a smaller MP3.
Set separate fade-in and fade-out times, choose musical curve shapes, preview the envelope, and export locally.
Divide audio into equal parts, fixed intervals, or custom timecodes, preview every segment, and download individual files or one ZIP.
You choose a compatible audio file. Browser APIs read it directly into memory and decode its channels and sample rate.
Browser workers, WebAssembly, Web Audio, or WebGPU perform the requested edit, analysis, transcription, or separation without sending sample data to an application server.
The page creates temporary local previews and the output files advertised by that tool. Closing the tab releases those in-memory results.